![]() I dont think this allows for running dosbox in a secondary monitor fullscreen. Tho im on Windows 11 for my main, others may be on 7 or 8. Maybe I've helped others on the fence too. Alistar1776 wrote on, 04:33: I imagine simply adjusting the resolution of DOS box to the second monitors resolution, and simply dragging it over would work also. After all, 'outputopenglpp' and 'outputopengl' should theoretically have the same requirements for OpenGL. I know I might have rambled a bit but I think I have made up my mind: 1440p definitely 32" 16:9, MAYBE splurge for the 34" 21:9. If not, you can try to run DOSBox-X with the following command-line and see if it works: If it does not work still, you can change outputopenglpp to outputopengl and see if it helps. At ~$600 (and almost as much as my 55" 4k TV) its a stretch, but if it last 10 years, I can't see replacing it anytime soon. ![]() It might even be possible to get a 34" 1440p ultrawide w/165Hz (Samsung). So, after some selling and even birthday gift money, 32" 1440p is doable. (I know, that is a sin for many at VOGONS) And I'm actually selling some of my retro hardware like my voodoo 3 3000's to help pay for it. I'm older and have more disposable income but I don't have THAT much disposable income. And even once GPUs hit MSRP again, driving 4K means more money. 4K at anything higher than 60Hz starts around $900-$1000. 32" 1440p curved monitors with Freesync and 144Hz+ are affordable $350-ish. I've also never spent the extra for high refresh rates. But 9" display height is starting to show its drawbacks. Oddly enough, Wolfenstein 3D seems like the most immersive games in Ultrawide. That makes pixel perfect emulation quite small (like 15" CRT size monitor small)but with source ports and third party engines, games like Quake, the DOS DOOMs, Wolfenstein 3D at 2560x1080 look amazing. My only regret is that it is not curved and although it is a 29" UW, vertically, it is 9" and no bigger that the 23" 1920x1080. It was the most expensive monitor I have bought at $350. It has Freesync and I've used it with an RX 480 and currently an RX 580. For the last 6 years I've been using a 29" ultrawide 2560x1080. My wife uses it now, had it for 10 years. Eventually had to replace the capacitors which gave me a few more years. First was a Viewsonic 1440x900 when LCDs were starting to get cheaper. Therr monitors over the last, roughly 20 years. Really, when it comes to monitors, I have bought brand new, three. Science for the picky, or better yet, for the anal). Please forgive my ignorance, but I've always used to let the graphics driver do the scaling work. How about DOSBox or SDL ? Are they even capable to smoothly move around such a mass of pixel information ? You can also change the number of rows and columns in the DOSBox-X text screen using MODE or CONFIG command or from the menu (“Video” => “Text-mode”).I've never knew that video game resolutions can be such a science! □ More information about the TrueType font output is available from: ![]() Consola.ttf) for the text-mode rendering. These settings can be changed by opening the DOSBox Options from the Start menu. The nf file controls how DOSBox displays old games and software. The TrueType font rendering is specifically designed for the text-mode (including the DOS command line and text-mode applications) so that the output will likely look much better, and you can even use your own TrueType font (e.g. Compared to today’s high-definition games, DOS games used low resolutions, so playing old games in DOSBox on a modern LCD monitor or HDTV is not an optimal experience without some configuration. On the other hand, DOSBox-X supports the scalable TrueType font (TTF) rendering in addition to the bitmap font rendering. The image will be translated or scaled down in the text mode. Some time ago I made a test build for myself that allowed me to change text mode to 40x25 - would you be interested in having access to something like this?ĭOSBox and most forks (Staging, ECE, etc) only support the bitmap rendering which is primarily designed for the graphical mode. I recommend you give DOSBox Staging a try - it won't help with changing text mode resolution, but at least you will have access to ls command, which will give you coloured, condensed output, making it a bit easier to navigate. You can experiment with using different text modes or DOSBox machine settings, but it will always scale down the text mode to something displayable using the small display resolution of your CRT. There's no way around it - that's how fundamentally DOSBox works. So when your display can only show 320x200, you are scaling down 640x400 image generated by DOSBox by 50%, hence the resulting image. Because it's an emulator, not an OS.Ĩ0x25 text mode using 8x8 bitmap font translates to 640x400 graphical resolution (with non-square pixels 1:1.2, resulting in 4:3 aspect ratio). That's because DOSBox is unable to access the raw 80x25 text mode of your hardware.
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